Week 2 Dev Log: Sep. 25 - Oct.1


Dates: Sep. 25 - Oct.1

Decisions:

  • Inventory System
    • Letters picked up and held in inventory
    • Words can only be spelled at “clipboards” that contain the number of blanks and a picture of the obstacle to guide the player / limit options
    • Using a controller, players will be able to click on letters they want to use and undo it (like in scrabble)
  • Camera Control
    • Changing camera control to allow it to move around player instead of stay behind it to allow us to see Woody
  • Moving Objects
    • Players will be able to press and hold a key to move (push/pull) objects (instead of it just being pushable by default)
  • Level design
    • Swapping out stairs in initial level to a ruler puzzle in future to fit theme
    • Use a spider web to block door so players can't just platform passed it
    • Start Woody at a desk and “quit” being the first puzzle to teach the mechanic
  • General Theme
    • Office theme
    • Use toon shaders on spawned elements
    • Follow creative elements from Bendy and the Ink Machine

Obstacles / Things to Consider:

  • How to design future levels? Concerns about the variety of words?
  • What code can we re-use from the game jam for these new decisions
    • How can we find a way to use the spider asset more
  • Coordination of inventory with person working on spawnable objects

Progress:

  • Developed a game pitch / slides for the game
  • Developed a creative brief and uploaded it to the itch page
  • Added textures to floors / walls instead of basic coloured materials
  • Added concept art to walls as placeholders for presentation 
  • Imported assets missed from game jam (i.e. boot / stairs)

Screenshots (Current Game State):

Next Steps:

  • Develop inventory system
    • UI (Antonio)
    • “Backend” functionality (Sky)
  • Update level design to accommodate changes (Ryan)
  • Create spawnable objects interface (Ryan)
  • Update camera movement and implement controller movement (Leo)
  • Make objects draggable by button input (Leo)

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