Week 10 Dev Log: Nov. 20 - Nov. 26


Dates: Nov. 20 - Nov. 26

Decisions:

  • Camera
    • Since implementation of clipboard pointer, panning camera no longer needed to show next clipboard
    • Still useful for showing items
      • Will only be cutting the panning to next clipboard part to shorten animation
  • Menus
    • Implement art gallery to display core art assets
    • Include level select option
  • Sound effects
    • Reduce jump pitch
    • Increase intensity of spider kill effects
    • Make sounds on clipboard more “pencil-y”

Obstacles / Things to Consider:

  • Toon shaders - will they look good in the current lighting scheme?
  • How to make sprint functionality apparent to player
  • How to make the fan effect feel better (instead of just linear floating)

Progress:

  • Implemented level 3
    • Solutions
    • Art
    • Layout
  • Implemented particle effects
    • Letter pick-up
    • Fan effect
  • Implemented basic spider animations
    • Walking
    • Idle
  • Implemented sprinting functionality

Screenshots (Current Game State):

Next Steps:

  • Spider crushing:
    • More impactful sound effects (falling boot sound, better squish sound)
    • Death animation
  • Woody movement
    • Lower pitch jumping sound
    • Fix camera tracking on jump
    • Sprint controls / general movement displayed on quit puzzle end
  • Fan
    • Enhance speed / animation / path
  • Bugs
    • Fix shelf bug in level 3 where player can knock it over
    • Fix paper bug in level 2 which prevents player movement
  • Art Gallery
    • Begin implementation

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