Week 3 Dev Log: Oct. 2 - Oct. 8


Dates: Oct. 2 - Oct. 8

Decisions:

  • Level Design
    • Finalized level design for first level (to be implemented)
      • Woody starts at desk
      • Must cross desks to collect letters after solving puzzle
      • Moves objects to continue platform
      • Defeats spider to get to next level
      • Simple map concept:

  • Design Doc
    • Allocated work
    • Discussed important things to cover (namely level designs)
  • Assets
    • Finalized art asset list needed for the game and forwarded to art team
  • UI
    • Built up rough sketch for “word spelling” UI

Obstacles / Things to Consider:

  • Are there any modifications we want to make to future levels?
    • Perhaps re-use words in a different way instead of all unique solution words?
  • Need inventory controller functionality to be built to complete controller migration
    • Allows for playtesting in upcoming presentation
  • Time constraint on asset generation an issue?
    • Puzzle solution drawings may be costly

Progress:

  • Letter management system in place
  • Validated spelled words before letter consumption (bug fix)
  • Prevented getting stuck in walls due to high friction (bug fix)
  • Generalised interface to generically add new “solution items” and their words
  • Character / Camera movement implemented according to previous dev log specifications (controller and stick independent)
  • Objects are draggable by interact button (instead of rigidbody collisions)
    • Moveable objects now highlight blue with informative text

Screenshots (Current Game State):

Next Steps:

  • Finish UI system functionality for spelling words (Antonio)
  • Finalise level design (Ryan)
  • Design Document (Antonio & Ryan)
  • Initial level redesign (Leo)
  • Spider chasing player in danger zone (Sky)

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