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Devlog
Week 11 Dev Log: Nov. 27 - Dec. 4
December 02, 2023
by
Blasetti-Ryan
Dates: Nov. 27 - Dec. 4 Decisions: Cinematics Include pre-game / post-game scene Add more particle effects (time permitting) Stinky Spawning items Obstacles / Things to Consider: Particle effects of h...
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Week 10 Dev Log: Nov. 20 - Nov. 26
November 25, 2023
by
Blasetti-Ryan
Dates: Nov. 20 - Nov. 26 Decisions: Camera Since implementation of clipboard pointer, panning camera no longer needed to show next clipboard Still useful for showing items Will only be cutting the pan...
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Week 9 Dev Log: Nov. 13 - Nov. 19
November 18, 2023
by
Blasetti-Ryan
Dates: Nov. 13 - Nov. 19 Decisions: Camera Add camera pan (dolly camera) to all puzzles Effects Add particle effect to object spawns Controls Change interact / drag button from [X] to [RT] Update spri...
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Week 8 Dev Log: Nov. 6 - Nov. 12
November 11, 2023
by
Blasetti-Ryan
Dates: Nov. 6 - Nov. 12 Decisions: Solutions Get “hint point” words by reading from a dictionary of words (rather than manually generating words) Audio Implement sound effects source with distance...
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Week 7 Dev Log: Oct. 30 - Nov. 5
November 04, 2023
by
Blasetti-Ryan
Dates: Oct. 30 - Nov. 5 Decisions: Level 2 Reduce size of spider area and move up spider webs For wall add painting of boiler room door to indicate next level Highlights Re-haul highlights since curre...
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Week 6 Dev Log: Oct. 23 - Oct. 29
October 29, 2023
by
Blasetti-Ryan
Dates: Oct. 23 - Oct. 29 Decisions: Level 1 Make the box into an additional puzzle to help teach interaction mechanic Movement Reduce vertical drag Add sprinting Allow analog stick for letter selectio...
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Week 5 Dev Log: Oct. 16 - Oct. 22
October 21, 2023
by
Blasetti-Ryan
Dates: Oct. 16 - Oct. 22 Decisions: Letter System Add more letters that don't necessarily spell solutions If a “non-solution” word is spelled, gain a “hint point” to use on puzzles Level Desig...
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Week 4 Dev Log: Oct. 9 - Oct. 15
October 14, 2023
by
Blasetti-Ryan
Dates: Oct. 9 - Oct. 15 Decisions: Level Design Updating level 1 to be slightly more interactive Trading out box for a spring to bounce up Making first box moveable instead General Gameplay Update mov...
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Week 3 Dev Log: Oct. 2 - Oct. 8
October 07, 2023
by
Blasetti-Ryan
Dates: Oct. 2 - Oct. 8 Decisions: Level Design Finalized level design for first level (to be implemented) Woody starts at desk Must cross desks to collect letters after solving puzzle Moves objects to...
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Week 2 Dev Log: Sep. 25 - Oct.1
September 30, 2023
by
Blasetti-Ryan
Dates: Sep. 25 - Oct.1 Decisions: Inventory System Letters picked up and held in inventory Words can only be spelled at “clipboards” that contain the number of blanks and a picture of the obstacle...
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Week 1 Dev Log: Sep. 20 - Sep. 24
September 26, 2023
by
Blasetti-Ryan
Dates: Sep. 20 - Sep 24 Decisions: Developed initial idea for the game Finalised idea on core mechanics Jump / Movement Collecting letters Spelling words to spawn objects Decided on general backstory...
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