Week 9 Dev Log: Nov. 13 - Nov. 19


Dates: Nov. 13 - Nov. 19

Decisions:

  • Camera
    • Add camera pan (dolly camera) to all puzzles
  • Effects
    • Add particle effect to object spawns
  • Controls
    • Change interact / drag button from [X] to [RT]
    • Update sprint to be push in once (instead of hold analog stick in)

Obstacles / Things to Consider:

  • Time constraints to have game functionality complete by beta
  • Third level lighting direction (directional lamp but need multi-directional lighting
    • Since before lamp puzzle level is finished the level is completely dark
  • How to make second level moveable fan more clear to player

Progress:

  • Implemented level 3 solutions
  • Implemented all level 2 art / audio (sfx)
  • Completed playtesting / playtesting report for beta
  • Added clipboard pointer to show where next clipboard is
  • Reworked highlights
    • Ensures they function on a larger variety of devices
  • Added MacOS build to quick builds
  • Added level 2 hint drawings
  • Add squish puzzle to level 2

Screenshots (Current Game State):

Next Steps:

  • Complete level 3
  • Implement particle effects
    • Spawning effect for objects
    • Fan effect (if time allows)
  • Implement spider animations
  • Implement cinematic camera for all levels (dolly camera)
  • Update sprint functionality as mentioned above in decisions

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