Week 7 Dev Log: Oct. 30 - Nov. 5


Dates: Oct. 30 - Nov. 5

Decisions:

  • Level 2
    • Reduce size of spider area and move up spider webs
    • For wall add painting of boiler room door to indicate next level
  • Highlights
    • Re-haul highlights since current ones require high quality graphics card
    • Current ones may cause game issues 
  • Direction
    • Add dolly camera for all puzzles
    • Try implementation for arrow guiding to next clipboard
  • Level 3
    • Layout finalized

Obstacles / Things to Consider:

  • Conditional cinematics for dolly camera depending on which puzzle solution was picked
  • Whether highlights with blur are currently feasible for target devices
  • Level 3 time constraints
  • Additional solutions for current puzzles

Progress:

  • Implemented core Woody animations
    • Walk / jump / push
  • Added initial dolly camera movements in level 1 to help guide players
  • Improved hint system
    • Priority hint letters for words with multiple solutions to prevent hinting away from certain solutions
    • Hint letters can now be removed to prevent from “locking a player in” to a certain letter
    • Added tooltip for first usage of hint
  • Fixed minor bugs
    • Overlapping interactable objects now always work on closest
    • Can no longer draw in air (movable objects erase their markings when moved)
  • Implemented box puzzle in first level
  • New room textures

Screenshots (Current Game State):



Next Steps:

  • Level 2
    • Add more decoration assets
    • Modify layout to match new decisions above
  • Highlights / outlines
    • Implement toon shader outlines
    • Re-implement highlights with more reasonable quality
  • Sounds
    • Implement new title screen music
    • Implement object sounds
      • object spawns
      • spring bounce
      • pencil trail
  • Level 3
    • Begin implementing layout
  • Particle effects
    • Begin playing with particle effects for spawning objects

Files

PencilPushers-0.5.0-Alpha-win64.zip 89 MB
Nov 01, 2023

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