Week 6 Dev Log: Oct. 23 - Oct. 29


Dates: Oct. 23 - Oct. 29

Decisions:

  • Level 1 
    • Make the box into an additional puzzle to help teach interaction mechanic
  • Movement
    • Reduce vertical drag
    • Add sprinting
    • Allow analog stick for letter selection
    • Increase delay on camera reset
  • Direction
    • Not clear where to go - add dolly camera / line trace to indicate next clipboard
  • Hints
    • Level 2 needs more initial hints
    • Hint functionality not obvious
      • Add indication that wrong solution = hint points
    • Add priority letters (beginning of word)
    • Allow to undo hint inserts to allow spelling more words

Obstacles / Things to Consider:

  • Are we leading the player so much that they won't explore the level?
  • Interacting with two objects in close proximity doesn't always work properly
  • Figuring out how to better communicate the hint functionality to the player
  • Need to help players when they get stuck but also not make the game too easy

Progress:

  • Added pencil trail to follow player when walking 
    • Can draw on floor / obstacles
  • Added new level one puzzle solutions to expand creativity
  • Level 2 solutions / functionality implemented
  • Overhauled the clipboard UI
    • Added level 1 hint images
  • Implement fan functionality
  • Implemented hint points system
    • Hint point gained for spelling wrong words

Screenshots (Current Game State):

Next Steps:

  • Implement animations for alpha
  • Incorporate GDDC feedback
    • Add dolly camera / pencil trace to indicate player direction
    • Give more level 2 hints
    • make interactable objects more noticeable by adding glow
    • improve hint system to prevent it from “locking you in” to a solution
    • Indicate hint functionality to player
  • Fix minor bugs
    • Overlapping interactable objects doesn’t always work
    • Can draw in air in certain spots

Get Pencil Pushers

Leave a comment

Log in with itch.io to leave a comment.