Week 8 Dev Log: Nov. 6 - Nov. 12


Dates: Nov. 6 - Nov. 12

Decisions:

  • Solutions
    • Get “hint point” words by reading from a dictionary of words (rather than manually generating words)
  • Audio
    • Implement sound effects source with distance based volume for better quality sound
      • Also ensures volume scales correctly when modified in settings
  • Level 3
    • Modify layout implementation to remove fan being in separate room
    • Make level a bit smaller (given time constraints)

Obstacles / Things to Consider:

  • Picking the right package for highlights
    • Want one not too intensive so it runs well and also looks good
  • Level 3 time constraints
  • Whether we want to do dolly camera only for level one instead
    • Ask in playtest presentation
  • Additional level 3 solutions

Progress:

  • Implemented base level 3 layout
  • Added dictionary API to query hint points
  • Added additional sound effects
    • level complete
    • new spider defeat sounds
    • new clipboard sounds
    • spring bounce
    • pencil trail
  • Incorporated new fan / desk asset into scenes
  • Implement sound effects source with distance based volume for better quality sound
  • Updated level 2 layout
    • Match new design to reduce useless space
    • Add additional assets to make the level feel less empty

Screenshots (Current Game State):

Next Steps:

  • Continue development on level 3
    • Implement solutions
    • Implement game complete screen
  • Highlights / toon shader
    • Continue work on implementation
  • “Clipboard tracker”
    • Add UI element to show where clipboards all
  • Dolly camera
    • Add panning camera to all assets in level 1 for playtest feedback
  • Playtest report
    • Generate playtest report for beta presentation

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