Week 4 Dev Log: Oct. 9 - Oct. 15


Dates: Oct. 9 - Oct. 15

Decisions:

  • Level Design
    • Updating level 1 to be slightly more interactive
      • Trading out box for a spring to bounce up
      • Making first box moveable instead
  • General Gameplay
    • Update moveable objects to be able to reset with keypress
    • Increase movement speed from playtest feedback
  • Hint System
    • Letters appear when using a hint
    • Later on, limit hints by allowing players to spell extra words for hints
  • Theme
    • Company now named SpiderCo.
    • Spiders will have suits to show they are Woody’s bosses 
    • Above ensures spider enemies fit theme

Obstacles / Things to Consider:

  • When spelling extra words, do we want to create the object and allow them to “reclaim” it
    • A lot of extra work on art side
  • How can we expand the word list without heavily increasing the resources needed artistically
  • Increasing interactivity without over-expanding invalid words

Progress:

  • Level 1 full functional implementation
  • Design document complete
  • Spider chases player in “danger zone” instead of statically not moving
  • Implemented UI for word spelling system to spawn objects
    • Polished it as well

Screenshots (Current Game State):

Next Steps:

  • Implement level 1 art assets (Ryan / Leo / Sky)
  • Implement level 1 changes as in decisions (Ryan)
  • Initial level 2 implementation (Ryan)
  • Implement hint system (Antonio)
  • Camera / movement rework (Leo)
  • Menu screens (Leo)
  • Spider web functionality (Sky)

Files

Game Design Document - Pencil Pushers.pdf 4.4 MB
Oct 10, 2023
PencilPushers-TechDemo-win64.zip 55 MB
Oct 11, 2023

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